Intel Arc Graphics 128EU Mobile

Intel Arc Graphics 128EU Mobile

Intel Arc Graphics 128EU Mobile: A Comprehensive Overview

Intel's foray into the discrete GPU market has been met with much anticipation, and the Arc Graphics 128EU Mobile is a notable entry in this competitive landscape. This article delves into its architecture, performance, memory specifications, and much more to provide a thorough understanding of how this GPU holds up against the competition.

1. Architecture and Key Features

1.1 Architecture Name

The Intel Arc Graphics 128EU Mobile is built on the Xe-LP (Low Power) architecture, specifically designed to deliver high performance while maintaining efficiency. This architecture is a significant leap forward for Intel, featuring a scalable design that can cater to both mobile and desktop environments.

1.2 Manufacturing Technology

Intel utilizes a 10nm SuperFin technology for the production of the Arc 128EU. This advanced manufacturing process allows for better transistor performance and power efficiency, enabling the GPU to deliver impressive frame rates without excessive energy consumption.

1.3 Unique Features

While Intel has entered a crowded market dominated by NVIDIA and AMD, the Arc 128EU Mobile boasts some unique features:

- Ray Tracing: Intel has integrated hardware-accelerated ray tracing capabilities, which allow for realistic lighting and shadows in supported games.

- XeSS (Xe Super Sampling): Similar to NVIDIA's DLSS, Intel's XeSS leverages AI to upscale lower-resolution images, improving performance in demanding titles.

- FidelityFX Super Resolution (FSR): The support for AMD's FSR technology further enhances the GPU's performance, allowing for better frame rates across various resolutions.

These features collectively enable the Arc 128EU to compete effectively with other GPUs in the market.

2. Memory Specifications

2.1 Memory Type and Size

The Intel Arc Graphics 128EU Mobile is equipped with GDDR6 memory, a standard in modern GPUs, offering a good balance of speed and efficiency. Depending on the variant, it typically comes with 4GB or 8GB of GDDR6 memory.

2.2 Memory Bandwidth

With a memory bandwidth of approximately 192 GB/s, the Arc 128EU Mobile provides sufficient data throughput for most gaming and professional applications. This high bandwidth is crucial for handling high-resolution textures and complex scenes without bottlenecks.

2.3 Impact on Performance

The amount and speed of memory directly influence a GPU's performance. In gaming scenarios, having adequate VRAM helps reduce stuttering and lag, particularly in memory-intensive titles. For content creation tasks, sufficient memory allows for smoother multitasking and faster rendering times.

3. Gaming Performance

3.1 Real-World Examples

When evaluating the gaming performance of the Arc 128EU Mobile, several benchmarks highlight its capabilities.

- 1080p Gaming: In popular titles like "Call of Duty: Warzone" and "Fortnite," the GPU can achieve an average of 60-70 FPS at high settings.

- 1440p Gaming: The performance drops slightly, with an average of 40-50 FPS in demanding games, maintaining playable framerates.

- 4K Gaming: At this resolution, the performance is significantly limited, often dropping below 30 FPS, making it less suitable for high-end gaming.

3.2 Ray Tracing Impact

When ray tracing is enabled, there is a noticeable drop in performance. Games like "Cyberpunk 2077" can see FPS reductions of 30% or more. However, the implementation of XeSS can help mitigate these losses by upscaling lower-res images.

4. Professional Tasks

4.1 Video Editing

For video editors, the Arc 128EU Mobile offers decent performance in applications like Adobe Premiere Pro. With hardware acceleration for encoding and decoding, users can expect smoother playback and quicker render times for 1080p and even 4K content.

4.2 3D Modeling

In 3D modeling applications such as Blender or Autodesk Maya, the GPU can handle complex scenes reasonably well. However, its performance may lag behind dedicated GPUs from NVIDIA or AMD, especially in tasks that rely heavily on CUDA cores.

4.3 Scientific Calculations

For scientific tasks that utilize OpenCL, the Arc 128EU can offer competitive performance, although it may not match the efficiency of higher-end GPUs in this area.

5. Power Consumption and Thermal Performance

5.1 TDP

The thermal design power (TDP) of the Arc 128EU Mobile is typically around 50-75 watts, depending on the configuration. This energy efficiency is advantageous for mobile devices, allowing for longer battery life while still delivering adequate performance.

5.2 Cooling Recommendations

Given its TDP, a well-ventilated laptop or system with efficient cooling solutions is recommended. Utilizing thermal paste and ensuring proper airflow can help in maintaining optimal temperatures during intensive tasks.

6. Comparison with Competitors

When set against competitors such as the AMD Radeon RX 6600M and the NVIDIA GeForce RTX 3050, the Arc 128EU Mobile holds its ground in certain scenarios but falls short in others.

- AMD Radeon RX 6600M: Often outperforms the Arc 128EU in traditional rasterization tasks, especially at higher resolutions.

- NVIDIA GeForce RTX 3050: While the Arc 128EU has competitive ray tracing capabilities, the RTX 3050 typically has better overall gaming performance and ray tracing optimization.

7. Practical Tips

7.1 Power Supply Selection

For systems incorporating the Arc 128EU Mobile, a power supply of at least 400 watts is recommended to ensure stability and sufficient headroom for other components.

7.2 Compatibility

The Arc 128EU is designed to work with various platforms but may have compatibility issues with older motherboards. Always check for BIOS updates and ensure proper physical space in the chassis when installing.

7.3 Driver Nuances

As a new entrant, Intel's driver ecosystem is still evolving. It's crucial to regularly update drivers to ensure optimal performance and compatibility with the latest games and applications.

8. Pros and Cons

8.1 Pros

- Competitive Pricing: Offers good value for budget-conscious gamers and professionals.

- Unique Features: Supports ray tracing and AI-driven upscaling technology.

- Energy Efficient: Low TDP makes it suitable for mobile devices.

8.2 Cons

- Limited Performance in High-End Gaming: Struggles with 4K gaming.

- Driver Stability: Still maturing, which can lead to occasional issues.

- Less Optimized for Content Creation: Compared to established competitors.

9. Conclusion

The Intel Arc Graphics 128EU Mobile is a compelling option for those seeking a budget-friendly GPU that incorporates modern technologies such as ray tracing and AI upscaling. While it shines in specific scenarios, such as energy efficiency and unique features, it may not fully satisfy hardcore gamers or professionals who demand the highest performance.

In summary, the Arc 128EU Mobile is best suited for casual gamers, content creators on a budget, and users looking for a well-rounded GPU for everyday tasks. As Intel continues to refine its drivers and push the boundaries of its architecture, the future looks promising for the Arc series, making it an appealing choice for a wide range of users.

Basic

Label Name
Intel
Platform
Integrated
Launch Date
December 2023
Model Name
Arc Graphics 128EU Mobile
Generation
Arc Graphics-M
Base Clock
300MHz
Boost Clock
2250MHz
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
1024
Transistors
Unknown
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
64
Bus Interface
Ring Bus
Foundry
Intel
Process Size
10 nm
Architecture
Xe-LPG
TDP
28W

Memory Specifications

Memory Size
System Shared
Memory Type
System Shared
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
System Shared
Memory Clock
SystemShared
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
System Dependent

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
72.00 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
144.0 GTexel/s
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
9.216 TFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
4.426 TFlops

Miscellaneous

Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
OpenCL Version
3.0
OpenGL
4.6
DirectX
12 (12_1)
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
32
Shader Model
6.6

FP32 (float)

4.426 TFlops

Compared to Other GPU

SiliconCat Rating

530
Ranks 530 among all GPU on our website
FP32 (float)
GeForce GTX 980 Mobile
NVIDIA, September 2015
4.762 TFlops
Quadro M5500 Mobile
NVIDIA, April 2016
4.677 TFlops
Arc Graphics 128EU Mobile
Intel, December 2023
4.426 TFlops
FirePro S9100
AMD, October 2014
4.303 TFlops
GeForce GTX 1060 5 GB
NVIDIA, December 2017
4.202 TFlops