Intel Iris Xe Graphics 80EU Mobile

Intel Iris Xe Graphics 80EU Mobile

Intel Iris Xe Graphics 80EU Mobile: A Comprehensive Review

Intel has made significant strides into the discrete GPU market, and one of the notable entrants is the Intel Iris Xe Graphics 80EU Mobile. This integrated GPU is designed to enhance the performance of laptops and ultrabooks, especially for gaming and professional applications. In this article, we will delve into the architecture, memory specifications, performance in games, capabilities for professional tasks, energy consumption, comparisons with competitors, practical advice for users, and finally, the pros and cons of this GPU.

1. Architecture and Key Features

Architecture Overview

The Intel Iris Xe Graphics 80EU Mobile is built on the Intel Xe-LP (Low Power) architecture, which is part of Intel's larger Xe graphics family. This architecture brings improvements in performance per watt, which is crucial for mobile devices. The GPU features 80 execution units (EUs), which provide a significant boost in performance compared to previous Intel integrated graphics solutions.

Manufacturing Technology

The Iris Xe is manufactured using a 10nm SuperFin process technology. This advanced fabrication process allows for a higher transistor density, leading to improved performance and energy efficiency. The smaller node size also contributes to better thermal management, which is vital for mobile applications.

Unique Features

Unlike traditional integrated GPUs, the Iris Xe Graphics 80EU does not support features like NVIDIA's RTX or DLSS, as it is not a discrete GPU. However, it does support Intel's own suite of technologies, including Adaptive Sync and Intel Quick Sync Video, which enhances video playback and streaming.

2. Memory Specifications

Memory Type and Capacity

The Iris Xe Graphics 80EU utilizes shared system memory rather than dedicated VRAM like GDDR6 or HBM. The amount of memory available to the GPU depends on the system's RAM configuration, which can be up to 32GB in some laptops. This means it can dynamically allocate memory based on workload, but it may not match the performance of dedicated memory solutions.

Bandwidth and Performance Impact

Since the GPU shares memory with the CPU, the effective bandwidth can be lower than that of dedicated graphics cards. However, Intel has optimized memory access patterns to mitigate latency issues. The performance impact of this shared memory architecture is noticeable in memory-intensive applications, but for casual gaming and everyday tasks, it performs adequately.

3. Gaming Performance

Real-World Examples

In gaming scenarios, the Iris Xe Graphics 80EU can handle casual and less demanding titles quite well. For instance, in games like "League of Legends," users can expect an average frame rate of around 60 FPS at 1080p with medium settings. More demanding titles like "Shadow of the Tomb Raider" may yield around 30-40 FPS at low settings and 1080p.

Resolution Support

The Iris Xe can support various resolutions, including 1080p, 1440p, and even 4K, but with limitations. At 1080p, it delivers the best performance, while at 1440p, users may need to lower graphics settings to maintain playable frame rates. 4K gaming is generally not recommended unless at the lowest settings.

Ray Tracing

Currently, the Iris Xe Graphics does not support hardware-accelerated ray tracing, which limits its performance in games that utilize this technology. While some software-based ray tracing solutions may be available, they typically lead to significant performance drops.

4. Professional Tasks

Video Editing and 3D Modeling

The Iris Xe Graphics can handle basic video editing and 3D modeling tasks quite well. Software like Adobe Premiere Pro and Blender can utilize Intel Quick Sync Video for accelerated rendering, making it suitable for light editing workloads. However, for more intensive projects, users may find it lacking compared to dedicated GPUs.

Scientific Calculations

For scientific calculations, the GPU supports OpenCL, allowing it to be used for various compute tasks. However, it's important to note that its performance will not match that of dedicated GPUs from NVIDIA or AMD that are designed specifically for compute workloads.

5. Energy Consumption and Thermal Management

TDP

The Thermal Design Power (TDP) of the Intel Iris Xe Graphics 80EU Mobile is around 15-28 watts, depending on the laptop configuration and power settings. This low TDP makes it suitable for ultrabooks and thin-and-light laptops, where battery life is a priority.

Cooling Recommendations

Given its low power consumption, the Iris Xe typically does not require elaborate cooling solutions. Standard laptop cooling systems are usually sufficient, but users should ensure that their laptops have good airflow to prevent thermal throttling during extended workloads.

6. Comparison with Competitors

When comparing the Iris Xe Graphics 80EU with similar offerings from AMD and NVIDIA, it becomes apparent that it occupies a unique niche.

AMD and NVIDIA Competitors

- AMD Radeon Graphics (Radeon Vega): Similar integrated solutions in AMD’s Ryzen processors often offer better gaming performance at the same power levels, particularly in titles that leverage AMD's architecture.

- NVIDIA GeForce MX Series: The MX series, such as the MX450, competes directly with the Iris Xe, often providing better performance in gaming scenarios due to dedicated VRAM.

Overall, while Iris Xe provides decent performance for integrated graphics, dedicated solutions from AMD and NVIDIA tend to outperform it in gaming and professional applications.

7. Practical Advice

Power Supply Selection

For laptops featuring the Iris Xe Graphics, ensure that the power supply meets the manufacturer's requirements. Most laptops will come with adequate power adapters, but if you are upgrading or building a custom setup, aim for a power supply that can handle peak loads comfortably.

Platform Compatibility

The Iris Xe Graphics is integrated into Intel's 11th Gen Core processors, so ensure compatibility with the motherboard that supports these CPUs. Most modern laptops designed for productivity will support this GPU.

Driver Nuances

Keep drivers updated through Intel’s official website or Windows Update. Intel frequently releases optimizations and performance improvements that can significantly enhance the GPU’s capabilities in gaming and creative applications.

8. Pros and Cons

Pros

- Good Performance for Integrated Graphics: Competent for everyday tasks and light gaming.

- Low Power Consumption: Ideal for ultrabooks and portable devices.

- Decent Video Encoding: Quick Sync Video is excellent for video editing tasks.

Cons

- Limited Gaming Performance: Struggles with demanding titles and lacks dedicated VRAM.

- No Ray Tracing Support: Missing out on modern gaming features.

- Shared Memory Architecture: May lead to lower performance in memory-intensive applications.

9. Conclusion: Who Should Consider This GPU?

The Intel Iris Xe Graphics 80EU Mobile is best suited for casual users, students, and professionals who require a capable GPU for everyday tasks, light gaming, and basic creative workloads. It offers a significant upgrade over traditional integrated graphics in older Intel processors. However, for gamers seeking high-performance in AAA titles or professionals engaged in heavy rendering tasks, investing in a dedicated GPU from AMD or NVIDIA would be a more suitable choice.

In summary, the Iris Xe Graphics 80EU is a commendable attempt by Intel to enter the GPU market, providing a solid solution for mobile devices while highlighting the need for more powerful alternatives for serious gaming and professional work.

Basic

Label Name
Intel
Platform
Integrated
Launch Date
January 2023
Model Name
Iris Xe Graphics 80EU Mobile
Generation
HD Graphics-M
Base Clock
300MHz
Boost Clock
1450MHz
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
640
Transistors
Unknown
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
40
Bus Interface
Ring Bus
Foundry
Intel
Process Size
10 nm
Architecture
Generation 12.2
TDP
15W

Memory Specifications

Memory Size
System Shared
Memory Type
System Shared
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
System Shared
Memory Clock
SystemShared
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
System Dependent

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
29.00 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
58.00 GTexel/s
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
3.712 TFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
1.893 TFlops

Miscellaneous

Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
OpenCL Version
3.0
OpenGL
4.6
DirectX
12 (12_1)
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
20
Shader Model
6.6

FP32 (float)

1.893 TFlops

Compared to Other GPU

SiliconCat Rating

822
Ranks 822 among all GPU on our website
FP32 (float)
GeForce GTX 680M
NVIDIA, June 2012
1.997 TFlops
1.925 TFlops
Iris Xe Graphics 80EU Mobile
Intel, January 2023
1.893 TFlops
Radeon HD 7950M
AMD, April 2012
1.828 TFlops
Radeon HD 7850
AMD, March 2012
1.796 TFlops