Intel UHD Graphics 64EU Mobile

Intel UHD Graphics 64EU Mobile

Intel UHD Graphics 64EU Mobile: A Comprehensive Review

The Intel UHD Graphics 64EU Mobile GPU is an integrated graphics solution designed for modern laptops and ultrabooks. This article delves into its architecture, performance, memory specifications, and more to help you understand how it stacks up against other options available in the market.

1. Architecture and Key Features

Architecture Overview

The Intel UHD Graphics 64EU is based on Intel's Gen 11 architecture, which was first introduced with the Ice Lake processors. This architecture utilizes a 10nm SuperFin process technology, which enhances performance and power efficiency. The "64EU" in its name refers to the presence of 64 Execution Units (EUs), which are crucial for handling parallel processing tasks.

Unique Features

While the UHD Graphics 64EU does not support advanced features like NVIDIA's RTX and DLSS or AMD's FidelityFX, it does come with some unique elements:

- Intel Adaptive Sync: Helps eliminate screen tearing during gaming.

- Intel Quick Sync Video: Accelerates video encoding and decoding, making it ideal for multimedia tasks.

- Hardware-accelerated AV1: Supports the latest codec for video streaming.

These features make it suitable for casual gaming and basic video editing tasks, but it falls short for high-end gaming and professional-grade applications.

2. Memory: Specifications and Impact

Memory Type

The Intel UHD Graphics 64EU utilizes system memory (RAM) rather than dedicated video memory like GDDR6 or HBM. This can limit its performance, especially in memory-intensive applications.

Memory Volume and Bandwidth

Since it relies on the system RAM, the memory volume can vary depending on the laptop configuration, typically ranging from 8GB to 32GB of DDR4 or LPDDR4x RAM. The bandwidth varies based on the RAM speed, which can range from 2400 MHz to 4266 MHz.

Impact on Performance

The lack of dedicated VRAM means that the GPU's performance heavily depends on the system’s RAM. This can lead to lower performance in higher-resolution gaming and applications that require more graphical resources. For instance, using a laptop with only 8GB of RAM may hinder the graphics performance in modern games.

3. Gaming Performance

Real-World Examples

In terms of gaming performance, the Intel UHD Graphics 64EU is not designed for high-end gaming but can handle older and less demanding titles. Here are some average FPS metrics for popular games at 1080p resolution:

- Fortnite: Approximately 30-40 FPS on medium settings.

- League of Legends: Around 60-70 FPS on high settings.

- Counter-Strike: Global Offensive: About 50-60 FPS on medium settings.

Resolution Support

- 1080p: Playable for many less demanding games.

- 1440p: Generally not recommended as performance drops significantly.

- 4K: Unplayable for most titles due to the lack of graphical power.

Ray Tracing Impact

Unfortunately, the UHD Graphics 64EU does not support ray tracing, which means that it cannot deliver the visually stunning graphics seen in many modern titles that utilize this technology. As a result, gamers looking for a realistic experience will need to consider dedicated GPUs.

4. Professional Tasks

Video Editing

While the UHD Graphics 64EU can handle basic video editing tasks, such as those in applications like Adobe Premiere Pro, it is limited compared to dedicated GPUs. Users may experience sluggish performance with 4K video editing or heavy effects.

3D Modeling

For 3D modeling tasks in software like Blender or Autodesk Maya, the integrated GPU can handle basic models but will struggle with more complex scenes or real-time rendering. Users will find that performance is significantly improved with dedicated graphics solutions.

Scientific Calculations

The GPU supports OpenCL, which allows for some level of parallel processing for scientific calculations. However, due to the limited number of execution units and reliance on system RAM, it is not recommended for heavy computational tasks.

5. Power Consumption and Thermal Management

TDP

The thermal design power (TDP) of the Intel UHD Graphics 64EU is relatively low, typically around 15W when integrated into ultrabooks. This makes it a suitable option for battery-powered devices that require efficient performance.

Cooling Recommendations

Due to its low power consumption, the cooling requirements are minimal. However, ensuring adequate airflow in the laptop is essential to maintain optimal temperatures during prolonged use. Users should avoid placing laptops on soft surfaces that obstruct airflow.

6. Comparison with Competitors

When comparing the UHD Graphics 64EU to competitors, such as AMD's Radeon Vega 8 and NVIDIA's MX series, it becomes clear that it lags behind in performance:

- AMD Radeon Vega 8: Offers superior performance in gaming and multitasking due to higher execution units and better memory handling.

- NVIDIA MX330: Provides a significant boost in gaming performance and supports CUDA for professional tasks, making it a better option for users requiring more graphical power.

7. Practical Tips

Power Supply Selection

Since the Intel UHD Graphics 64EU is integrated into the CPU, it does not require a separate power supply. However, ensuring that the system RAM is of high quality will aid in overall performance.

Compatibility

The graphics solution is compatible with a wide range of laptops, but users should confirm that the laptop supports Intel's Gen 11 architecture and has adequate RAM.

Driver Considerations

Regularly updating drivers is crucial for optimizing performance and fixing bugs. Users can download the latest drivers from Intel's website or utilize the Intel Driver & Support Assistant.

8. Pros and Cons

Pros

- Low Power Consumption: Ideal for ultrabooks and portable devices.

- Basic Gaming Capability: Can run less demanding titles smoothly.

- Integrated Features: Supports hardware acceleration for video tasks.

Cons

- Limited Gaming Performance: Struggles with modern AAA titles and high resolutions.

- No Dedicated VRAM: Relies on system RAM, which can bottleneck performance.

- Lack of Advanced Features: No support for ray tracing or DLSS.

9. Conclusion: Who Should Consider the Intel UHD Graphics 64EU?

The Intel UHD Graphics 64EU Mobile GPU is best suited for casual users who engage in basic tasks such as web browsing, streaming, and light gaming. It is not recommended for gamers looking to play modern titles at high settings or for professionals needing robust performance for video editing or 3D modeling.

If you require a graphics solution that balances performance with power efficiency for everyday tasks, this GPU could meet your needs. However, for more demanding applications and gaming, investing in a dedicated GPU is advisable. For users who value portability and battery life, the UHD Graphics 64EU remains a viable option.

Basic

Label Name
Intel
Platform
Integrated
Launch Date
January 2023
Model Name
UHD Graphics 64EU Mobile
Generation
HD Graphics-M
Base Clock
300MHz
Boost Clock
1250MHz
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
512
Transistors
Unknown
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
32
L2 Cache
1024KB
Bus Interface
Ring Bus
Foundry
Intel
Process Size
10 nm
Architecture
Generation 12.2
TDP
15W

Memory Specifications

Memory Size
System Shared
Memory Type
System Shared
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
System Shared
Memory Clock
SystemShared
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
System Dependent

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
20.00 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
40.00 GTexel/s
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
2.560 TFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
358.4 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
1.306 TFlops

Miscellaneous

Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
OpenCL Version
3.0
OpenGL
4.6
DirectX
12 (12_1)
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
16
Shader Model
6.6

FP32 (float)

1.306 TFlops

Compared to Other GPU

SiliconCat Rating

944
Ranks 944 among all GPU on our website
FP32 (float)
GeForce GTX 750 Ti
NVIDIA, February 2014
1.361 TFlops
GeForce GTX 765M
NVIDIA, May 2013
1.352 TFlops
UHD Graphics 64EU Mobile
Intel, January 2023
1.306 TFlops
Radeon E9175 PCIe
AMD, October 2017
1.273 TFlops
GeForce GTX 675MX
NVIDIA, October 2012
1.255 TFlops