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AMD Radeon RX 7900M

AMD Radeon RX 7900M

AMD Radeon RX 7900M is a Mobile video accelerator from AMD. It began to be released in October 2023. The GPU has a boost frequency of 2090MHz. It also has a memory frequency of 2250MHz. Its characteristics, as well as benchmark results, are presented in more detail below.

New this year
Top Mobile GPU: 4

Basic

Label Name
AMD
Platform
Mobile
Launch Date
October 2023
Model Name
Radeon RX 7900M
Generation
Navi Mobile
Base Clock
1825MHz
Boost Clock
2090MHz
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
4608
Transistors
57,700 million
RT Cores
72
Compute Units
72
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
288
L1 Cache
256 KB per Array
L2 Cache
6MB
Bus Interface
PCIe 4.0 x16
Foundry
TSMC
Process Size
5 nm
Architecture
RDNA 3.0
TDP
180W

Memory Specifications

Memory Size
16GB
Memory Type
GDDR6
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
256bit
Memory Clock
2250MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
576.0 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
267.5 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
601.9 GTexel/s
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
77.05 TFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
1204 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
37.747 TFlops

Miscellaneous

Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
OpenCL Version
2.2
OpenGL
4.6
DirectX
12 Ultimate (12_2)
Power Connectors
None
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
128
Shader Model
6.7

FP32 (float)

37.747 TFlops

3DMark Time Spy

18134

Compared to Other GPU

75%
94%
99%
Better then 75% GPU over the past year
Better then 94% GPU over the past 3 years
Better then 99% GPU

SiliconCat Rating

4
Ranks 4 among Mobile GPU on our website
65
Ranks 65 among all GPU on our website
FP32 (float)
GeForce RTX 4080 16 GB
NVIDIA, September 2022
49.71 TFlops
Instinct MI250
AMD, November 2021
44.35 TFlops
Radeon RX 7900M
AMD, October 2023
37.747 TFlops
GeForce RTX 3090
NVIDIA, September 2020
34.174 TFlops
L4
NVIDIA, March 2023
30.092 TFlops
3DMark Time Spy
GeForce RTX 4090
NVIDIA, September 2022
36957
Radeon RX 7900M
AMD, October 2023
18134
Radeon RX 6800M
AMD, May 2021
11457
9099
GeForce RTX 2070 Mobile
NVIDIA, January 2019
7229

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