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NVIDIA GeForce GTX 1050 Mobile 3 GB

NVIDIA GeForce GTX 1050 Mobile 3 GB

NVIDIA GeForce GTX 1050 Mobile 3 GB is a Mobile video accelerator from NVIDIA. It began to be released in February 2019. The GPU has a boost frequency of 1442MHz. It also has a memory frequency of 1752MHz. Its characteristics, as well as benchmark results, are presented in more detail below.

Top Mobile GPU: 182

Basic

Label Name
NVIDIA
Platform
Mobile
Launch Date
February 2019
Model Name
GeForce GTX 1050 Mobile 3 GB
Generation
GeForce 10 Mobile
Base Clock
1366MHz
Boost Clock
1442MHz
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
768
SM Count
?
Multiple Streaming Processors (SPs), along with other resources, form a Streaming Multiprocessor (SM), which is also referred to as a GPU's major core. These additional resources include components such as warp schedulers, registers, and shared memory. The SM can be considered the heart of the GPU, similar to a CPU core, with registers and shared memory being scarce resources within the SM.
6
Transistors
3,300 million
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
48
L1 Cache
48 KB (per SM)
L2 Cache
768KB
Bus Interface
PCIe 3.0 x16
Foundry
Samsung
Process Size
14 nm
Architecture
Pascal
TDP
75W

Memory Specifications

Memory Size
3GB
Memory Type
GDDR5
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
96bit
Memory Clock
1752MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
84.10 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
34.61 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
69.22 GTexel/s
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
34.61 GFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
69.22 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
2.214 TFlops

Miscellaneous

Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
OpenCL Version
3.0
OpenGL
4.6
DirectX
12 (12_1)
CUDA
6.1
Power Connectors
None
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
24
Shader Model
6.4

FP32 (float)

2.214 TFlops

Blender

181

OctaneBench

36

Compared to Other GPU

0%
1%
35%
Better then 0% GPU over the past year
Better then 1% GPU over the past 3 years
Better then 35% GPU

SiliconCat Rating

182
Ranks 182 among Mobile GPU on our website
746
Ranks 746 among all GPU on our website
FP32 (float)
Radeon R7 265X OEM
AMD, August 2014
2.367 TFlops
GRID K280Q
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GeForce GTX 1050 Mobile 3 GB
NVIDIA, February 2019
2.214 TFlops
Quadro M3000M
NVIDIA, August 2015
2.193 TFlops
GeForce GTX 660 OEM
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2.129 TFlops
Blender
Radeon RX 6950 XT
AMD, May 2022
2864
Radeon RX 7600M
AMD, January 2023
1338
GeForce GTX 1070 GDDR5X
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561
GeForce GTX 980MX
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251
GeForce GTX 1050 Mobile 3 GB
NVIDIA, February 2019
181
OctaneBench
GeForce RTX 4050 Mobile
NVIDIA, January 2023
254
P104 100
NVIDIA, December 2017
124
GeForce GTX 1050 Mobile 3 GB
NVIDIA, February 2019
36
GeForce GTX 1080 Max Q
NVIDIA, June 2017
10