Top 500

NVIDIA GeForce GTX TITAN BLACK

NVIDIA GeForce GTX TITAN BLACK

NVIDIA GeForce GTX TITAN BLACK is a Desktop video accelerator from NVIDIA. It began to be released in February 2014. The GPU has a boost frequency of 980MHz. It also has a memory frequency of 1750MHz. Its characteristics, as well as benchmark results, are presented in more detail below.

Top Desktop GPU: 208

Basic

Label Name
NVIDIA
Platform
Desktop
Launch Date
February 2014
Model Name
GeForce GTX TITAN BLACK
Generation
GeForce 700
Base Clock
889MHz
Boost Clock
980MHz
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
2880
Transistors
7,080 million
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
240
L1 Cache
16 KB (per SMX)
L2 Cache
1536KB
Bus Interface
PCIe 3.0 x16
Foundry
TSMC
Process Size
28 nm
Architecture
Kepler
TDP
250W

Memory Specifications

Memory Size
6GB
Memory Type
GDDR5
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
384bit
Memory Clock
1750MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
336.0 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
58.80 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
235.2 GTexel/s
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
1.882 TFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
5.531 TFlops

Miscellaneous

Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.1
OpenCL Version
3.0
OpenGL
4.6
DirectX
12 (11_1)
CUDA
3.5
Power Connectors
1x 6-pin + 1x 8-pin
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
48
Shader Model
5.1
Suggested PSU
600W

FP32 (float)

5.531 TFlops

Blender

447

OctaneBench

107

OpenCL

25249

Compared to Other GPU

0%
11%
57%
Better then 0% GPU over the past year
Better then 11% GPU over the past 3 years
Better then 57% GPU

SiliconCat Rating

208
Ranks 208 among Desktop GPU on our website
434
Ranks 434 among all GPU on our website
FP32 (float)
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GeForce GTX TITAN BLACK
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5.531 TFlops
Radeon Pro 580X
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Blender
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2864
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1338
GeForce GTX 1070 GDDR5X
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561
GeForce GTX TITAN BLACK
NVIDIA, February 2014
447
Radeon Vega 8
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62
OctaneBench
GeForce RTX 3070 Mobile
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369
202
GeForce GTX TITAN BLACK
NVIDIA, February 2014
107
GeForce GTX 1060 Max Q
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60
Quadro P1000
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31
OpenCL
Radeon RX 5600 XT
AMD, January 2020
65038
GeForce MX570 A
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42810
GeForce GTX TITAN BLACK
NVIDIA, February 2014
25249
Radeon R9 M380
AMD, May 2015
12848
FirePro W5170M
AMD, August 2014
7535