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AMD Radeon Pro 580X

AMD Radeon Pro 580X

AMD Radeon Pro 580X is a Mobile video accelerator from AMD. It began to be released in March 2019. The GPU has a boost frequency of 1200MHz. It also has a memory frequency of 1710MHz. Its characteristics, as well as benchmark results, are presented in more detail below.

Top Mobile GPU: 86

Basic

Label Name
AMD
Platform
Mobile
Launch Date
March 2019
Model Name
Radeon Pro 580X
Generation
Radeon Pro Mac
Base Clock
1100MHz
Boost Clock
1200MHz
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
2304
Transistors
5,700 million
Compute Units
36
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
144
L1 Cache
16 KB (per CU)
L2 Cache
2MB
Bus Interface
PCIe 3.0 x16
Foundry
GlobalFoundries
Process Size
14 nm
Architecture
GCN 4.0
TDP
185W

Memory Specifications

Memory Size
8GB
Memory Type
GDDR5
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
256bit
Memory Clock
1710MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
218.9 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
38.40 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
172.8 GTexel/s
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
5.530 TFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
345.6 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
5.419 TFlops

Miscellaneous

Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.2
OpenCL Version
2.1
OpenGL
4.6
DirectX
12 (12_0)
Power Connectors
None
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
32
Shader Model
6.4

FP32 (float)

5.419 TFlops

Blender

347

Vulkan

44469

OpenCL

40821

Compared to Other GPU

25%
31%
69%
Better then 25% GPU over the past year
Better then 31% GPU over the past 3 years
Better then 69% GPU

SiliconCat Rating

86
Ranks 86 among Mobile GPU on our website
438
Ranks 438 among all GPU on our website
FP32 (float)
Radeon RX 6500 XT
AMD, January 2022
5.65 TFlops
GeForce GTX TITAN BLACK
NVIDIA, February 2014
5.531 TFlops
Radeon Pro 580X
AMD, March 2019
5.419 TFlops
Tesla K40t
NVIDIA, November 2013
5.25 TFlops
Tesla K40s
NVIDIA, November 2013
5.146 TFlops
Blender
Radeon RX 6950 XT
AMD, May 2022
2864
Radeon RX 7600M
AMD, January 2023
1338
GeForce GTX 1070 GDDR5X
NVIDIA, December 2018
561
Radeon Pro 580X
AMD, March 2019
347
Radeon Vega 8
AMD, January 2021
62
Vulkan
Radeon RX 6700 XT
AMD, March 2021
104842
GeForce RTX 2060
NVIDIA, January 2019
72046
Radeon Pro 580X
AMD, March 2019
44469
GeForce GTX 1050 Ti
NVIDIA, October 2016
20143
GeForce GTX 950M
NVIDIA, March 2015
8917
OpenCL
Radeon RX 6800M
AMD, May 2021
87271
GeForce GTX 1660 SUPER
NVIDIA, October 2019
63654
Radeon Pro 580X
AMD, March 2019
40821
GeForce GTX 980M
NVIDIA, October 2014
23366
FirePro W5100
AMD, March 2014
12037