NVIDIA L4

NVIDIA L4

NVIDIA L4 is a Professional video accelerator from NVIDIA. It began to be released in March 2023. The GPU has a boost frequency of 2040MHz. It also has a memory frequency of 1563MHz. Its characteristics, as well as benchmark results, are presented in more detail below.

Basic

Label Name
NVIDIA
Platform
Professional
Launch Date
March 2023
Model Name
L4
Generation
Tesla Ada
Base Clock
795MHz
Boost Clock
2040MHz
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
7680
SM Count
?
Multiple Streaming Processors (SPs), along with other resources, form a Streaming Multiprocessor (SM), which is also referred to as a GPU's major core. These additional resources include components such as warp schedulers, registers, and shared memory. The SM can be considered the heart of the GPU, similar to a CPU core, with registers and shared memory being scarce resources within the SM.
60
Transistors
35,800 million
RT Cores
60
Tensor Cores
?
Tensor Cores are specialized processing units designed specifically for deep learning, providing higher training and inference performance compared to FP32 training. They enable rapid computations in areas such as computer vision, natural language processing, speech recognition, text-to-speech conversion, and personalized recommendations. The two most notable applications of Tensor Cores are DLSS (Deep Learning Super Sampling) and AI Denoiser for noise reduction.
240
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
240
L1 Cache
128 KB (per SM)
L2 Cache
48MB
Bus Interface
PCIe 4.0 x16
Foundry
TSMC
Process Size
5 nm
Architecture
Ada Lovelace
TDP
72W

Memory Specifications

Memory Size
24GB
Memory Type
GDDR6
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
192bit
Memory Clock
1563MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
300.1 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
163.2 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
489.6 GTexel/s
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
31.33 TFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
489.6 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
30.092 TFlops

Miscellaneous

Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
OpenCL Version
3.0
OpenGL
4.6
DirectX
12 Ultimate (12_2)
CUDA
8.9
Power Connectors
1x 16-pin
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
80
Shader Model
6.7
Suggested PSU
250W

FP32 (float)

30.092 TFlops

Vulkan

120950

OpenCL

140467

Compared to Other GPU

SiliconCat Rating

89
Ranks 89 among all GPU on our website
FP32 (float)
RTX A6000
NVIDIA, October 2020
37.181 TFlops
GeForce RTX 5080 Mobile
NVIDIA, January 2025
33.098 TFlops
L4
NVIDIA, March 2023
30.092 TFlops
RTX A5000-12Q
NVIDIA, April 2021
27.212 TFlops
Radeon Instinct MI210
AMD, December 2021
23.081 TFlops
Vulkan
GeForce RTX 4090
NVIDIA, September 2022
254749
L4
NVIDIA, March 2023
120950
GeForce GTX 1080 Ti
NVIDIA, March 2017
83205
Radeon RX 6550M
AMD, January 2023
54373
GeForce GTX 780 Ti
NVIDIA, November 2013
30994
OpenCL
L40S
NVIDIA, October 2022
362331
TITAN RTX
NVIDIA, December 2018
149268
L4
NVIDIA, March 2023
140467
Radeon Pro W6600
AMD, June 2021
69143
Radeon RX 6500 XT
AMD, January 2022
48080