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NVIDIA RTX 2000 Ada Generation

NVIDIA RTX 2000 Ada Generation

NVIDIA RTX 2000 Ada Generation is a Desktop video accelerator from NVIDIA. It began to be released in February 2024. The GPU has a boost frequency of 2130MHz. It also has a memory frequency of 2000MHz. Its characteristics, as well as benchmark results, are presented in more detail below.

New this year
Top Desktop GPU: 124

Basic

Label Name
NVIDIA
Platform
Desktop
Launch Date
February 2024
Model Name
RTX 2000 Ada Generation
Generation
Quadro Ada
Base Clock
1620MHz
Boost Clock
2130MHz
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
2816
SM Count
?
Multiple Streaming Processors (SPs), along with other resources, form a Streaming Multiprocessor (SM), which is also referred to as a GPU's major core. These additional resources include components such as warp schedulers, registers, and shared memory. The SM can be considered the heart of the GPU, similar to a CPU core, with registers and shared memory being scarce resources within the SM.
22
Transistors
18,900 million
RT Cores
22
Tensor Cores
?
Tensor Cores are specialized processing units designed specifically for deep learning, providing higher training and inference performance compared to FP32 training. They enable rapid computations in areas such as computer vision, natural language processing, speech recognition, text-to-speech conversion, and personalized recommendations. The two most notable applications of Tensor Cores are DLSS (Deep Learning Super Sampling) and AI Denoiser for noise reduction.
88
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
88
L1 Cache
128 KB (per SM)
L2 Cache
12MB
Bus Interface
PCIe 4.0 x8
Foundry
TSMC
Process Size
5 nm
Architecture
Ada Lovelace
TDP
70W

Memory Specifications

Memory Size
16GB
Memory Type
GDDR6
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
128bit
Memory Clock
2000MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
256.0 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
102.2 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
187.4 GTexel/s
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
12.00 TFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
187.4 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
12.239 TFlops

Miscellaneous

Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
OpenCL Version
3.0
OpenGL
4.6
DirectX
12 Ultimate (12_2)
CUDA
8.9
Power Connectors
None
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
48
Shader Model
6.7
Suggested PSU
250W

FP32 (float)

12.239 TFlops

Vulkan

84494

OpenCL

86545

Compared to Other GPU

12%
25%
74%
Better then 12% GPU over the past year
Better then 25% GPU over the past 3 years
Better then 74% GPU

SiliconCat Rating

124
Ranks 124 among Desktop GPU on our website
253
Ranks 253 among all GPU on our website
FP32 (float)
12.912 TFlops
12.602 TFlops
RTX 2000 Ada Generation
NVIDIA, February 2024
12.239 TFlops
GeForce RTX 4060 Mobile
NVIDIA, January 2023
11.84 TFlops
Radeon RX 6700
AMD, June 2021
11.287 TFlops
Vulkan
GeForce RTX 4090
NVIDIA, September 2022
254749
L4
NVIDIA, March 2023
120950
RTX 2000 Ada Generation
NVIDIA, February 2024
84494
Radeon RX 6550M
AMD, January 2023
54373
GeForce GTX 780 Ti
NVIDIA, November 2013
30994
OpenCL
GeForce RTX 3090 Ti
NVIDIA, January 2022
208546
GeForce RTX 4060 Ti
NVIDIA, May 2023
130656
RTX 2000 Ada Generation
NVIDIA, February 2024
86545
GeForce GTX 1660 SUPER
NVIDIA, October 2019
63654
Radeon Pro 580X
AMD, March 2019
40821