Intel UHD Graphics 16EU (Alder Lake-HX)

Intel UHD Graphics 16EU (Alder Lake-HX)
Intel UHD Graphics 16EU (Alder Lake-HX) is a Integrated video accelerator from Intel. It began to be released in May 2022. The GPU has a boost frequency of 1300 MHz. It also has a memory frequency of System Shared. Its characteristics, as well as benchmark results, are presented in more detail below.

Basic

Label Name
Intel
Platform
Integrated
Launch Date
May 2022
Former Codename
Alder Lake GT0.5
GPU Lithography
Intel 7
Model Name
Intel UHD Graphics 16EU (Alder Lake-HX)
Generation
Alder Lake-HX
Base Clock
300 MHz
Boost Clock
1300 MHz
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
128
RT Cores
No
Compute Units
16
Tensor Cores
?
Tensor Cores are specialized processing units designed specifically for deep learning, providing higher training and inference performance compared to FP32 training. They enable rapid computations in areas such as computer vision, natural language processing, speech recognition, text-to-speech conversion, and personalized recommendations. The two most notable applications of Tensor Cores are DLSS (Deep Learning Super Sampling) and AI Denoiser for noise reduction.
No
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
8
Bus Interface
Ring Bus
Foundry
Intel
Process Size
10 nm
Architecture
Xe-LP (Generation 12.2)
Used in CPUs

Memory Specifications

Memory Size
System Shared
Memory Type
System Shared
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
System Shared
Memory Clock
System Shared
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
System Dependent

Display and Media

AV1 Encode/Decode
Decode Only
DisplayPort Extensions
1.4a
H.264 Hardware Encode/Decode
Yes
H.265 HEVC Hardware Encode/Decode
Yes
HDMI Version
2.1
Intel Quick Sync Video
Yes
Max Resolution DP
7680 x 4320 @ 60Hz
Max Resolution eDP
5120 x 3200 @ 120Hz
Max Resolution HDMI
4096 x 2304 @ 60Hz
Number of Displays Supported
4
Outputs
eDP 1.4b, DP 1.4a, HDMI 2.1

Theoretical Performance

FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
0.3328 TFlops

Miscellaneous

Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.4
OpenCL Version
3.0
OpenGL
4.6
CUDA
No
DirectX
12.1
Power Connectors
None
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
4
Shader Model
6.6

FP32 (float)

0.3328 TFlops

Vulkan

3959

OpenCL

3461

Compared to Other GPU

SiliconCat Rating

1166
Ranks 1166 among all GPU on our website
FP32 (float)
FirePro S4000X
AMD, August 2014
1.012 TFlops
Radeon HD 8870M
AMD, April 2013
0.992 TFlops
0.94 TFlops
Radeon Graphics 2-Core
Intel, September 2022
0.56 TFlops
0.3328 TFlops
Vulkan
Radeon Pro W5700
AMD, November 2019
62536
Radeon Pro 5500 XT
AMD, August 2020
39646
GeForce GTX 1630
NVIDIA, June 2022
23688
FirePro M5100
AMD, October 2013
10692
OpenCL
GeForce GTX TITAN X
NVIDIA, March 2015
37596
GeForce GTX 980M
NVIDIA, October 2014
23366
FirePro M6100
AMD, October 2013
13395
GeForce GTX 950M
NVIDIA, March 2015
9440