Intel Graphics 64EU (Arrow Lake)

Intel Graphics 64EU (Arrow Lake)
Intel Graphics 64EU (Arrow Lake) is a Integrated video accelerator from Intel. It began to be released in October 2024. The GPU has a boost frequency of 1900-2000 MHz. It also has a memory frequency of System Dependent. Its characteristics, as well as benchmark results, are presented in more detail below.

Basic

Label Name
Intel
Platform
Integrated
Launch Date
October 2024
Former Codename
Arrow Lake
GPU Lithography
TSMC N5P
Model Name
Intel Graphics
Generation
Xe-LPG (Arrow Lake-S)
Base Clock
300 MHz
Boost Clock
1900-2000 MHz
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
512
RT Cores
4
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
32
L2 Cache
4 MB
Foundry
TSMC
Process Size
5 nm
Architecture
Xe-LPG

Memory Specifications

Memory Size
System Shared
Memory Type
DDR5 (System Shared)
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
System Shared
Memory Clock
System Dependent
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
System Dependent

Display and Media

AV1 Encode/Decode
Yes
DisplayPort Extensions
DisplayPort 2.1 UHBR20
H.264 Hardware Encode/Decode
Yes
H.265 HEVC Hardware Encode/Decode
Yes
HDMI Version
HDMI 2.1 FRL
Intel Quick Sync Video
Yes
Max Resolution DP
7680 x 4320 @ 60Hz
Max Resolution eDP
3840 x 2400 @ 120Hz
Max Resolution HDMI
4096 x 2304 @ 60Hz (HDMI 2.1 TMDS); 7680 x 4320 @ 60Hz (HDMI 2.1 FRL)
Max Video Decode Bandwidth
Up to 8K 60 FPS 10-bit HDR
Max Video Encode Bandwidth
Up to 8K 120 FPS 10-bit HDR
Number of Displays Supported
4
Outputs
eDP 1.4b, DisplayPort 2.1 UHBR20, HDMI 2.1 FRL

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
30.4-32.0 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
60.8-64.0 GTexel/s
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
2.048 TFlops

AI Features

AI Software Frameworks Supported by GPU
OpenVINO, WindowsML, DirectML, ONNX RT, WebGPU
GPU Peak TOPS (Int8)
8 TOPS
Intel Deep Learning Boost on GPU
Yes

Miscellaneous

Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
OpenCL Version
3.0
OpenGL
4.5
CUDA
No
DirectX
12 Ultimate (12_2)
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
16
Shader Model
6.8

Cyberpunk 2077 1080p

20 Fps

GTA 5 1080p

34.9 Fps

FP32 (float)

2.048 TFlops

3DMark Time Spy

2192

Vulkan

22384

OpenCL

20497

Compared to Other GPU

SiliconCat Rating

856
Ranks 856 among all GPU on our website
Cyberpunk 2077 1080p
Radeon RX 6700 XT
AMD, March 2021
75 Fps
Radeon RX 6700
AMD, June 2021
60 Fps
GeForce RTX 2060 12 GB
NVIDIA, December 2021
47 Fps
Arc 140T
Intel, January 2025
23 Fps
Graphics 64EU (Arrow Lake)
Intel, October 2024
20 Fps
GTA 5 1080p
GeForce RTX 4070 Ti
NVIDIA, January 2023
186 Fps
GeForce GTX 1050 Ti
NVIDIA, October 2016
172 Fps
Radeon RX 6600M
AMD, May 2021
151 Fps
Radeon RX Vega 56
AMD, August 2017
106 Fps
Graphics 64EU (Arrow Lake)
Intel, October 2024
34.9 Fps
FP32 (float)
Quadro M3000M
NVIDIA, August 2015
2.193 TFlops
Radeon HD 7970M
AMD, April 2012
2.132 TFlops
Graphics 64EU (Arrow Lake)
Intel, October 2024
2.048 TFlops
FirePro V7800P
ATI, May 2011
2.016 TFlops
Radeon R9 260 OEM
AMD, December 2013
1.971 TFlops
3DMark Time Spy
Radeon RX 590 GME
AMD, March 2020
4346
GeForce GTX 1650 Ti Max Q
NVIDIA, April 2020
3227
Graphics 64EU (Arrow Lake)
Intel, October 2024
2192
Radeon Vega 7
AMD, April 2021
1420
Radeon Graphics 2-Core
Intel, September 2022
715
Vulkan
GeForce GTX 1660 Ti
NVIDIA, February 2019
61425
GeForce GTX 980
NVIDIA, September 2014
38993
Graphics 64EU (Arrow Lake)
Intel, October 2024
22384
Radeon Pro WX 2100
AMD, June 2017
10891
GeForce 940M
NVIDIA, March 2015
5522
OpenCL
RTX A1000
NVIDIA, April 2024
53439
GeForce MX550
NVIDIA, January 2022
34620
Graphics 64EU (Arrow Lake)
Intel, October 2024
20497
Quadro K4200
NVIDIA, July 2014
12186
Radeon Vega 5
Intel, January 2020
8633