AMD Radeon 8040S Graphics

AMD Radeon 8040S Graphics
AMD Radeon 8040S Graphics is a Integrated video accelerator from AMD. It began to be released in January 2025. The GPU has a boost frequency of 2800 MHz. It also has a memory frequency of LPDDR5x-8000. Its characteristics, as well as benchmark results, are presented in more detail below.

Basic

Label Name
AMD
Platform
Integrated
Launch Date
January 2025
Model Name
AMD Radeon 8040S Graphics
Generation
Radeon 8000S
Boost Clock
2800 MHz
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
1024
RT Cores
16
Compute Units
16
Tensor Cores
?
Tensor Cores are specialized processing units designed specifically for deep learning, providing higher training and inference performance compared to FP32 training. They enable rapid computations in areas such as computer vision, natural language processing, speech recognition, text-to-speech conversion, and personalized recommendations. The two most notable applications of Tensor Cores are DLSS (Deep Learning Super Sampling) and AI Denoiser for noise reduction.
No
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
64
Bus Interface
Integrated
Foundry
TSMC
Process Size
4 nm
Architecture
RDNA 3.5

Memory Specifications

Memory Size
System Shared
Memory Type
System Shared LPDDR5x
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
128-bit
Memory Clock
LPDDR5x-8000
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
128 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
90 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
179 GTexel/s
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
11.47 TFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
179.2 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
5.734 TFlops

Miscellaneous

OpenCL Version
2.1
OpenGL
4.6
DirectX
12
CUDA
No
Power Connectors
None
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
32
Shader Model
6.8

FP32 (float)

5.734 TFlops

Blender

376.14

Vulkan

56877

OpenCL

40471

Compared to Other GPU

SiliconCat Rating

495
Ranks 495 among all GPU on our website
FP32 (float)
6.233 TFlops
Radeon RX 580G
AMD, October 2018
6.005 TFlops
Radeon 8040S Graphics
AMD, January 2025
5.734 TFlops
5.612 TFlops
GeForce GTX 1660 Ti
NVIDIA, February 2019
5.436 TFlops
Blender
Radeon RX 6850M XT
AMD, January 2022
1467
GeForce GTX 1080 Ti
NVIDIA, March 2017
837.46
Radeon Pro 5500M
AMD, November 2019
411
Radeon 8040S Graphics
AMD, January 2025
376.14
GeForce GT 1030
NVIDIA, May 2017
44.68
Vulkan
GeForce RTX 3070
NVIDIA, September 2020
117697
Radeon Pro VII
AMD, May 2020
84769
Radeon 8040S Graphics
AMD, January 2025
56877
FirePro S10000
AMD, November 2012
34145
FirePro W5100
AMD, March 2014
13903
OpenCL
Radeon RX 7600
AMD, May 2023
82889
TITAN Xp
NVIDIA, April 2017
63099
Radeon 8040S Graphics
AMD, January 2025
40471
GeForce GTX 980M
NVIDIA, October 2014
23366
FirePro W5100
AMD, March 2014
12037