AMD Radeon 8060S Graphics

AMD Radeon 8060S Graphics
AMD Radeon 8060S Graphics is a Integrated video accelerator from AMD. It began to be released in January 2025. The GPU has a boost frequency of 2900 MHz. It also has a memory frequency of LPDDR5x-8000. Its characteristics, as well as benchmark results, are presented in more detail below.

Basic

Label Name
AMD
Platform
Integrated
Launch Date
January 2025
Model Name
AMD Radeon 8060S Graphics
Generation
Radeon 8000S
Boost Clock
2900 MHz
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
2560
RT Cores
40
Compute Units
40
Tensor Cores
?
Tensor Cores are specialized processing units designed specifically for deep learning, providing higher training and inference performance compared to FP32 training. They enable rapid computations in areas such as computer vision, natural language processing, speech recognition, text-to-speech conversion, and personalized recommendations. The two most notable applications of Tensor Cores are DLSS (Deep Learning Super Sampling) and AI Denoiser for noise reduction.
No
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
160
Bus Interface
Integrated
Foundry
TSMC
Process Size
4 nm
Architecture
RDNA 3.5

Memory Specifications

Memory Size
System Shared
Memory Type
System Shared LPDDR5x
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
256-bit
Memory Clock
LPDDR5x-8000
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
256 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
186 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
464 GTexel/s
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
29.7 TFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
464 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
14.85 TFlops

Miscellaneous

OpenCL Version
2.1
OpenGL
4.6
CUDA
No
DirectX
12
Power Connectors
None
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
64
Shader Model
6.8

Shadow of the Tomb Raider 2160p

38 Fps

Shadow of the Tomb Raider 1440p

80 Fps

Shadow of the Tomb Raider 1080p

115 Fps

Cyberpunk 2077 2160p

16 Fps

Cyberpunk 2077 1440p

38 Fps

Cyberpunk 2077 1080p

65 Fps

FP32 (float)

14.85 TFlops

3DMark Time Spy

10010

Blender

1335.18

Vulkan

87196

OpenCL

94271

Compared to Other GPU

SiliconCat Rating

254
Ranks 254 among all GPU on our website
Shadow of the Tomb Raider 2160p
RTX A5000
NVIDIA, April 2021
71 Fps
GeForce RTX 4060
NVIDIA, May 2023
45 Fps
Radeon 8060S Graphics
AMD, January 2025
38 Fps
RTX A2000
NVIDIA, August 2021
26 Fps
GeForce GTX 1060 3 GB
NVIDIA, August 2016
15 Fps
Shadow of the Tomb Raider 1440p
Radeon RX 6950 XT
AMD, May 2022
159 Fps
GeForce RTX 2080 Ti
NVIDIA, September 2018
105 Fps
Radeon 8060S Graphics
AMD, January 2025
80 Fps
GeForce RTX 2060 SUPER
NVIDIA, July 2019
65 Fps
Arc A580
Intel, October 2023
44 Fps
Shadow of the Tomb Raider 1080p
RTX A6000
NVIDIA, October 2020
234 Fps
Radeon RX 7600
AMD, May 2023
163 Fps
Radeon 8060S Graphics
AMD, January 2025
115 Fps
GeForce RTX 2070
NVIDIA, October 2018
96 Fps
RTX A2000 12 GB
NVIDIA, November 2021
71 Fps
Cyberpunk 2077 2160p
GeForce RTX 2080 Ti
NVIDIA, September 2018
53 Fps
Radeon RX 6700 XT
AMD, March 2021
40 Fps
GeForce RTX 2060 SUPER
NVIDIA, July 2019
30 Fps
GeForce RTX 4060
NVIDIA, May 2023
18 Fps
Radeon 8060S Graphics
AMD, January 2025
16 Fps
Cyberpunk 2077 1440p
Radeon RX 6800 XT
AMD, October 2020
70 Fps
GeForce RTX 3060 Ti
NVIDIA, December 2020
49 Fps
Radeon 8060S Graphics
AMD, January 2025
38 Fps
Radeon RX 6600
AMD, October 2021
30 Fps
Arc 130V
Intel, September 2024
11 Fps
Cyberpunk 2077 1080p
Radeon RX 6900 XT
AMD, October 2020
116 Fps
GeForce RTX 3070
NVIDIA, September 2020
86 Fps
Radeon 8060S Graphics
AMD, January 2025
65 Fps
GeForce RTX 3060
NVIDIA, January 2021
53 Fps
Radeon RX 6500 XT
AMD, January 2022
32 Fps
FP32 (float)
Radeon Pro W6800X
AMD, August 2021
16.025 TFlops
GeForce RTX 3060 Ti GDDR6X
NVIDIA, October 2022
15.56 TFlops
Radeon 8060S Graphics
AMD, January 2025
14.85 TFlops
Quadro RTX 8000 Passive
NVIDIA, August 2018
14.34 TFlops
13.807 TFlops
3DMark Time Spy
Radeon RX 6800 XT
AMD, October 2020
19902
RTX A4500
NVIDIA, November 2021
12865
Radeon 8060S Graphics
AMD, January 2025
10010
Quadro RTX 4000
NVIDIA, November 2018
8013
GeForce GTX 1070
NVIDIA, June 2016
5933
Blender
GeForce RTX 4060 Mobile
NVIDIA, January 2023
3641
Tesla V100 PCIe 32 GB
NVIDIA, March 2018
2251
Radeon 8060S Graphics
AMD, January 2025
1335.18
Radeon Pro 5700 XT
AMD, August 2020
722
Radeon 8040S Graphics
AMD, January 2025
376.14
Vulkan
Radeon AI PRO R9700
AMD, July 2025
195059
GeForce RTX 5060
NVIDIA, January 2025
120050
Radeon 8060S Graphics
AMD, January 2025
87196
Arc B390
Intel, January 2026
60360
Radeon RX 6400
AMD, January 2022
38421
OpenCL
Radeon PRO W7900
AMD, April 2023
190608
GeForce RTX 4060 Ti
NVIDIA, May 2023
130656
Radeon 8060S Graphics
AMD, January 2025
94271
Radeon Pro W5700
AMD, November 2019
69319
GeForce GTX 1070 Ti
NVIDIA, November 2017
51251