AMD Radeon Vega 8 (Ryzen 2000/3000)
AMD Radeon Vega 8 (Ryzen 2000/3000) is a Integrated video accelerator from AMD. It began to be released in October 2017. The GPU has a boost frequency of 1100-1200 MHz. It also has a memory frequency of 1200 MHz (DDR4-2400). Its characteristics, as well as benchmark results, are presented in more detail below.
Basic
Label Name
AMD
Platform
Integrated
Launch Date
October 2017
Former Codename
Raven Ridge / Picasso
Model Name
Radeon Vega 8 Graphics
Generation
Vega
Base Clock
300 MHz
Boost Clock
1100-1200 MHz
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
512
Compute Units
8
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
32
Bus Interface
IGP
Foundry
GlobalFoundries
Process Size
14 nm / 12 nm
Architecture
Vega (GCN 5.0)
Used in CPUs
Memory Specifications
Memory Size
System Shared
Memory Type
DDR4
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
Up to 128-bit
Memory Clock
1200 MHz (DDR4-2400)
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
Up to 38.4 GB/s
Display and Media
AMD FreeSync
Yes
Theoretical Performance
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
1.2288
TFlops
Miscellaneous
DirectX
DirectX 12 (Feature Level 12_1)
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
8
Shadow of the Tomb Raider 2160p
3
Fps
Shadow of the Tomb Raider 1080p
10
Fps
Cyberpunk 2077 1080p
9.25
Fps
Battlefield 5 2160p
5.6
Fps
Battlefield 5 1080p
24.1
Fps
GTA 5 1080p
18
Fps
FP32 (float)
1.2288
TFlops
3DMark Time Spy
693
Blender
926
Vulkan
7961
OpenCL
7312
Compared to Other GPU
SiliconCat Rating
1048
Ranks 1048 among all GPU on our website
Shadow of the Tomb Raider 2160p
Shadow of the Tomb Raider 1080p
Cyberpunk 2077 1080p
Battlefield 5 2160p
Battlefield 5 1080p
GTA 5 1080p
FP32 (float)
3DMark Time Spy
Blender
Vulkan
OpenCL